Check out the best Pokémon TCG Pocket decks for the Eevee Grove (A3b) expansion! Each deck comes with a description and a full guide where available. In addition, check out our meta reports for our analysis on the best performing decks of the week.
Table of Contents
- Expansion: Eevee Grove (A3b)
- Updated: July 15, 2025
| Tier | Deck |
|---|---|
| S Tier | 🔵🟣 Sylveon ex Greninja |
| S Tier | 🟡 Silvally Oricorio |
| S Tier | ⚫ Darkrai ex Giratina ex |
| S Tier | 🔴 Charizard ex Sylveon ex |
| A Tier | 🔴 Leafeon ex Flareon ex Sylveon ex Eevee ex |
| A Tier | 🟡🟣 Magnezone Sylveon ex |
| A Tier | 🟤 Garchomp ex Rampardos Sylveon ex |
| A Tier | 🟡 Tapu Koko ex Arceus ex 🆕 |
| A Tier | 🟤 Silvally Rampardos 🔼 |
| A Tier | 🟢 Buzzwole ex Celesteela |
| A Tier | ⚫ Guzzlord ex Nihilego |
| A Tier | ⚪️ Sylveon ex Solgaleo ex 🆕 |
| A Tier | 🟡 Magnezone Shiinotic 🔽 |
| A Tier | 🟡 Luxray Oricorio 🔼 |
| B Tier | 🟤 Garchomp ex Rampardos |
| B Tier | 🟡🔵Greninja Oricorio |
| B Tier | ⚪️ Shiinotic Solgaleo ex 🔽 |
| B Tier | 🔴 Silvally Charizard |
S Tier
Sylveon ex Greninja
You want to set up A3b-055 and evolve into A3b-034 early to draw cards and then assemble A1-089 as fast as possible to start using its Ability to deal 20 damage every turn. You will try to draw most of your cards right away and deal a lot of damage with A1-089 or A2b-035.
Silvally Oricorio
Going second: Ideally start with A3a-060, evolve into A3a-061, and start swinging for 100 damage on Turn 2 by simply playing a Supporter.
Going first: Lead with A3a-021—its Ability gives you a free Energy when played, and with one manual attachment, it can attack by Turn 2. Even if you don’t start with it, A2-154 can transfer that Energy to your Active Pokémon, letting A3a-061 or A3-066 attack as early as your second turn.
Giratina ex Darkrai ex
The deck sets up two staggering win conditions by fully charging A2b-035 with its Ability and manually attaching to A2-110. With only Darkness Energy, A2b-035 powers itself while A2-110 chips away each turn — once both are online, the pressure becomes overwhelming.
Charizard Sylveon ex
Using only Fire energy, the goal is to evolve A2b-010 as fast as possible, either using Eevee and A3b-034 to draw cards and get into A2b-010 pieces, letting A2b-010 use Stoke to generate Energy on its own to use for Steam Artillery.
A Tier
Leafeon ex Flareon ex Sylveon ex Eevee ex
Even though there are multiple Energy types on your Pokémon, you’ll actually only use Fire Energy here, since A3b-009 is your main damage dealer. A2a-010’s ability can provide itself a Grass Energy, and it only needs one Grass Energy to attack. Ideally, you’ll charge up A2a-010 early to weaken opponents, then use A3b-009 as your finisher.
Magnezone Sylveon ex
Using Psychic and Lightning energy the core idea is to search out pieces for A2-053, who serve as your main attackers using A3b-055 and A3b-034 to accelerate drawing through the rest of your deck. You evolve from A2-051 into A1-098, then into A2-053, which self-charges using Lightning Energy.
Once set up, A2-053 becomes a massive threat, able to dish out consistent damage turn after turn without running out of Energy—unless your opponent manages to knock it out directly.
Garchomp ex Rampardos Sylveon ex
Using only Fighting energy, the addition of A3b-034 adds draw to the burst deck from before. The main goal is to evolve A2a-047 as early as possible to start using Linear Attack, dealing 50 damage anywhere on the board. A2-089 serves as the high-damage finisher, cleaning up heavily damaged or key threats with 130 damage.
Tapu Koko ex Arceus ex
Ideally start with A3a-021 or A3a-019 to gain Energy early for attacking. With A3a-065, you can transfer Energy to A3-066 or A2a-071, letting them attack with fewer Energy attachments. A3-066 is your key answer for fighting against EX threats.
Silvally Rampardos
Since A3a-060 is your only Basic, you’ll always start with it and evolve into A3a-061 to deal 100 per turn as long as you play a Supporter. A2-089 hits for 130 but takes 50 recoil, so it’s best used as a finisher alongside Silvally.
Buzzwole ex Celesteela
The game plan usually starts with A3a-007 or A3a-008, chipping away while you set up A3a-006 to swing with Big Beat for 120 damage. A3a-069 helps accelerate this if needed. Once you’ve attacked, you’ll typically switch out A3a-006 with A3a-062, then retreat back to A3a-006 to attack again. A3a-062 also gives you the flexibility to switch out itself or A3a-006 if you open with them, letting you pivot cleanly into A3a-007 early on.
Guzzlord ex Nihelego
A3a-042 is your ideal starter to start spreading Poison early. If you open with A3a-043 or A3a-062, use A3a-062’s ability to pivot into Nihilego. From there, build up Guzzlord to disrupt with Grindcore or hit hard with Tyrannical Hole.
Sylveon ex Solgaleo ex
This deck runs on a hyper-consistent setup engine, using A3b-055 and A3b-034 to search for the A3-122 line. The goal is to get A3-122 into play as early as possible—ideally by Turn 2—and start dealing 120 damage every turn. It runs only Metal Energy, since A3-122 is your sole attacker.
Magnezone Shiinotic
The core idea is to use A3a-027 to search out pieces for A2-053 and A3-066, who serve as your main attackers. You evolve from A2-051 into A1-098, then into Magnezone, which self-charges using Lightning Energy.
Once set up, Magnezone becomes a massive threat, able to dish out consistent damage turn after turn without running out of Energy—unless your opponent manages to knock it out directly.
Luxray Oricorio
You evolve A2-058 into A2-060, and with the help of A2-153, provide Energy recovery when one of your Pokémon gets knocked out.
B Tier
Garchomp ex Rampardos
The main goal is to evolve A2a-047 as early as possible to start using Linear Attack, dealing 50 damage anywhere on the board. A2-089 serves as the high-damage finisher, cleaning up heavily damaged or key threats with 130 damage.
Greninja Oricorio
Using Water and Lightning Energy, you evolve from A1-087 into A1-089 to activate its Ability, while A2b-035 charges with Psychic Energy. A3-066 serves as your main answer to EX decks, and a single A3b-034 line is included for reliable card draw.
Shiinotic Solgaleo ex
This deck runs on a hyper-consistent setup engine, with A3a-027 chaining search after search to assemble your A3-122 line. The goal is to get A3-122 into play as early as possible—ideally by Turn 2—and start dealing 120 damage every turn. We run only Metal Energy, since A3-122 is your sole attacker and A3a-027’s attack only requires Colorless.
Silvally Charizard
As for the gameplan—it depends on your opener. If you start with A2b-008 and have A3-144 ready, you can evolve quickly into A2b-010, which is ideal for early pressure. But most of the time, you’ll prefer to open with A3a-060, evolve into A3a-061, and start swinging for 100 damage by Turn 2. From there, A2b-010 becomes your late-game sweeper, letting you finish off whatever A3a-061 has softened up.
Tier Explanation
To create this Meta Tier list, I used data from tournaments and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.
The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' preferences.
S Tier: The top performers and most represented decks in the meta. They have good matchups in the current meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.
A Tier: Popular Meta decks that have solid matchup tables. Tier 2 decks can rival Tier 1 decks in performance, but may have weaknesses and less representation, holding them back from joining Tier 1.
B Tier: Comprising less popular decks or those experiencing a decline in performance, Tier 3 includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.
C Tier: The less popular off-meta decks or have fallen out of the meta. They might still show up in tournament top cuts but are less likely to perform against the top meta decks.





