Table of Contents
This is one of the recent innovations for Silvally Oricorio, but it becomes even faster with the addition of A4-066. I recommend checking out this guide first to understand the core gameplan. The main change here is cutting A3a-021 and Dawn to focus on A4-066 as your primary energy generator.
Let's find out why this deck is even stronger than before.
Strengths & Weaknesses
| Pros | Cons |
| + A4-066 fixes the turn 1 issue for Oricorio and Silvally, giving you a stronger setup than just relying on A3a-021. This enables A3a-061 to swing for 100 damage as early as turn 2 when going first. | - Going first without A4-066 is noticeably slower. |
| + Easily one of the fastest decks in the game. | - Damage output is limited and heavily reliant on early tempo. |
| + Turn 2 pressure is so strong it outpaces every other deck. | |
| + A3-066 serves as a wall against EX decks. |
How to Play Silvally Oricorio Pichu
We will lead with A4-066 most of the time since you want to attack with A3a-060 into A3a-061 or A3-066 going first. If going second, you still want to start with A4-066 if you just want to see what you want to start with and hide a A3a-060 at the start
Turn 1 Breakdown
If starting with Pichu:
Your ideal starter most of the time, especially going first, since you want to charge a A3a-060 or A3-066 and attack with it the next turn. If going second, while A3a-060 is usually the play, hiding that you have a A3a-060 is fine if you’re up against Fighting Energy, since they may be playing Tyrogue.
If starting with A3a-060:
Best starter when going second—it can attack right away and then evolve into A3a-061, your main damage dealer for most of the game. Starting with A4-066 into A3a-060 right away is also fine.
If starting with A3-066:
You never want to lead with Oricorio unless you’re sure you’re up against an EX deck. Against Psychic, it’s also fine to open Oricorio if you don’t have A4-066, since you may be playing into Espeon Sylveon.
- Find A3a-060 and evolve into A3a-061 as soon as possible—this is your highest priority and biggest damage source.
- While benching Pokémon early is ideal to avoid hand disruption, A4-066 isn’t great to bench since most of its value comes from the early Energy it provides. Space is better given to A3-066 or A3a-061, so only bench A4-066 if needed.
- Playing PROMO-007 before PROMO-005 is highly recommended in this deck since you want to find A3a-060 and A3-066 first, especially when pairing something with A4-066.
- If you already have a solid hand such as starting with A3a-060 and A3a-061, skipping PROMO-007 is fine to avoid hand disruption and instead play other Supporters like Silver.
- Holding onto A3a-067 until you’re about to attack is often correct, especially if you know it will pull A3a-061, guaranteeing you have a Supporter to trigger Brave Buddies. If A3a-060 is still in the deck, using A3a-067 earlier can also be correct if you already have other Supporters lined up.
- Attaching Energy onto A3a-060 is usually the first priority since A3a-061 is your main damage dealer, unless you’ll need A3-066 more.
- If your opponent is aggressive (going first while you start with A3a-060), it’s sometimes better to charge another A3a-061 instead of evolving a damaged A3a-060, ensuring you get the full value later.
- As in my other guides: if you’re planning to reset your hand, it’s smart to bait PROMO-006, A2b-069, or A2-155. Keep your hand at four or more if you’re okay with a reset, and below three if you want to avoid one.
Midgame Strategy
- A3a-061 should be evolved and attacking. Plan your Supporter usage—even throwing out A1-223 just to trigger Brave Buddies can be worth it.
- If you’re playing A2-147, it can be useful to play early to reduce hand size, but mainly keep it for situations where you fear a knockout.
- Spread Energy across your Pokémon, prioritizing A3a-061, so if one is KO’d another is immediately ready to swing.
- A3-066 is mostly for EX matchups—bring it out if they threaten with EX Pokémon. Its 70 HP is vulnerable to non-EX attackers, so benching a second A3-066 prevents a A1-225 play from sniping it. If they switch in a counter, punish with A3a-061. If they bring back EX attackers, swap back to A3-066.
- Since the deck is vulnerable to A2-155 and disruption, and you’ll usually get points, it’s often correct to freely play Supporters to reduce hand size so that if you do get reset, you shuffle back fewer key cards.
Oricorio as a Win Condition
Since Oricorio is one of your strongest win condition. They will try to play around Oricorio too so protecting it as much as you can is your priority.
- For example, A2-110’s ability can deal through Oricorio. To avoid a knockout from something like Cyrus, leaving Oricorio at 30 HP then retreating is usually a wiser move so that if they Cyrus, they can’t finish it off with a Darkrai ping.
- Bench swaps are one of the strongest counters to Oricorio, so usually having 2 Oricorio is important to prevent this even if they use Sabrina.
- When one of your Pokémon is damaged aside from Oricorio, keeping your points at 2 is necessary so that even if they Cyrus the damaged Pokémon, you can still live with the 2 Oricorio.
- Always consider their counter to Oricorio so that even if they deal with it, you are ready to retaliate with Silvally to keep the Oricorio lock.
Darkrai variant
There is also a variant of using a Darkrai instead of another copy of Oricorio which changes the dynamics of the deck which you can check on this link.
Card Choices
Core
Must-have cards the deck relies on to function.
- A3a-060 – Priority for energy when going first with A4-066. Still your best opener going second since it can attack right away.
- A3a-061 – Your main damage dealer—make the most of it since it’s your strongest attacker.
- A3-066 – Can now attack on turn 2 going second with the help of A4-066 if A3a-060 and A3a-061 aren’t available.
- A4-066 – Your ideal opener going first. Going second, can open to decide if you want A3a-060. Has the niche risk of getting one-shot by Tyrogue.
- PROMO-007 – Sometimes best to hold if you already have a good hand, to protect against A2b-069 and A2-155.
- PROMO-005 – Usually better to play PROMO-007 first, since you want to grab basics as early as possible.
- A3a-067 – Often best to hold until you’re ready to attack with A3a-061, but can be used earlier if A3a-060 is still in deck.
Optional
Cards that can be cut without hurting core consistency.
- A4-158 – Easy Brave Buddies proc for A3a-061 while also slowing down the opponent, making it easier for an aggressive start.
- A1-225 – Incredibly potent in an aggressive deck since it controls the board early.
- A2-147 – Can remove Giant Cape but mainly used to stop Rocky Helmet from A2-110.
- A2-150 – Your answer to high-HP threats that retreat, or for securing high-priority knockouts.
- A2-155 – Good Supporter that easily procs A3a-061 and is strong against a card-draw-heavy meta.
- A1-223 – With A3-066, it lets you one-shot 60 HP basics like Eevee, and also helps against opposing A3a-061.
Situational
Techs that only matter in specific matchups.
- A2-147 – Mostly used to avoid 120 damage one-shots.
Final Thoughts
Silvally Oricorio Pichu is one of the fastest decks around, with Pichu fixing early setup issues and enabling strong turn 2 pressure. While damage is capped, its tempo advantage and Oricorio’s walling power make it a top choice for aggressive play.
You can also check out our other guides for more insights! With the ranked format here, now is the perfect time to master these strategies, climb the leaderboard, and dominate matchups!






