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Quiet, quick, and downright annoying to deal with. Pairing A2b-007’s precision hits with A3-012’s clean snipes, this deck doesn’t need to be flashy to win games. It sneaks up, sets up, and chips away until there’s nothing left standing.
Built around consistency, bulk, and sneaky damage, it’s a refreshing take in a Rare Candy-heavy meta—and it’s leafing a mark.
Here’s what makes it leafal.
Strengths & Weaknesses
Pros | Cons |
+A2b-007 can hit for 130 with just 2 Energy on EX Pokémon, and A3-012 snipes up to 100 damage from the Bench using only 1 Energy. | - Vulnerable to hand disruption like A2-155 and PROMO-006. |
+ A2b-007’s 60 to non-EX pairs perfectly with A3-012, and with low Retreat Costs, you can easily pivot between them. | |
+ Both have insanely high HP, and with A3-147, A3-012 even survives a hit from A2b-010. | |
+ Surprisingly holds up well even against non-EX decks—what’s supposed to be its main weakness. | |
+ One of the most consistent Stage 2 decks—thanks to A2b-005’s search ability. |
How to Play Decidueye ex Meowscarada
If you start with A2b-005:
This is your ideal starter. It lets you search for Grass evolutions and helps keep the deck consistent. If you’re missing evolution pieces like A2b-007 or A2b-006, consider evolving a second A2b-005 instead. This also protects your main A2b-007 line while A2b-005 soaks damage.
If you already have A2b-007 and A3-144 in hand, check if you need to evolve now. Go for it if you need to attack immediately—especially if A2b-006 won’t survive another turn.
If you start with A3-010:
It can be decent if you have A3-144 and A3-012 in hand—allowing you to deal 100 damage as early as turn 2. Otherwise, it’s usually best to retreat into A2b-005. This is one of the few weak openings of the deck and can slow your setup if you don’t have the combo.
Early Priorities
- Search with A2b-005 to find your evolution pieces.
- Your hand will get large fast, making you more vulnerable to PROMO-006 and A2-155. Dump your hand as much as possible—play down A3-147, Trainers, and Benched Pokémon early.
- A3-147 is essential. Use it early to avoid being knocked out by high-damage starters like A2b-008.
- A1-219 protects your pre-evolutions and gives you time to build your board.
- PROMO-006 is especially strong early—it disrupts your opponent while helping you shrink your own hand to avoid retaliation.
- You could make the argument for not playing PROMO-007 early if you already have a decent hand—to avoid triggering PROMO-006 or A2-155 from the opponent. Or if you’ve already been hit by them, you have a good chance of drawing into PROMO-007 anyway.
Midgame
- Timing your A3-144 plays is crucial. Since you only run one A2b-006, one A2b-007 evolution will rely on Rare Candy. Planning which targets get evolved—and when—is important.
- Usually, you’ll Rare Candy into A2b-007, but if the matchup demands A3-012 fast, you might evolve A2b-005 through A2b-006 and save Rare Candy for A3-010.
- A2b-007 does most of the heavy lifting midgame. It trades into EXs while only giving up 1 point—one of the best value attackers in the format. It’s also why you can stand against A2b-010 even through healing; you can give up two A2b-007s and still close with A3-012.
- A3-012 cleans up softened targets and picks off Bench threats, especially those that retreated from A2b-007’s pressure. Their synergy is what makes the deck feel seamless.
- With low Retreat Costs and high HP, your attackers can rotate often—healing with A1-219 or A3-155 to stay in play longer. This is why you run three healing cards—giving your Pokémon another chance to absorb damage can turn games, especially in low-damage non-EX matchups.
- If you haven’t played PROMO-006 yet, consider doing so when your opponent is about to Rare Candy—timing it right can completely derail their setup.
Endgame
- Always spread out your Energy across attackers. A good rule of thumb is to have at least one Energy on the Bench at all times—both A2b-007 and A3-012 attack with just two Energy, so they’re always ready when promoted.
- Play around your opponent’s damage range. Heal, retreat, and rotate to avoid giving up points too easily.
- Once A2b-007 has softened the board, A3-012 closes the game with clean snipes—often taking the last few points.
Card Choices
Core
Must-have cards the deck relies on to function.
- A2b-005 – Ideal starter to search A2b-007 pieces—or just act as a searcher and sponge while setting up another A2b-005.
- A2b-006 – Adds consistency—use the active A2b-005 to search, then evolve either it or a benched one to search again.
- A2b-007 – Your main attacker for the most part, since you can afford trading into 2-point losses.
- A3-010 – Sets up damage snipes for A3-012.
- A3-011 – Run 1 to ease A3-144 reliance and dump hand vs. PROMO-006 or A2-155.
- A3-012 – Your backup if A2b-007 falls short—sniping makes it a strong finisher.
- A3-144 – Boosts A2b-007’s impact—lets you evolve right after searching.
- A3-147 – Makes A2b-007 feel broken—a 1-point, 140-damage attacker with 170 HP that only A2b-010 can really handle.
- PROMO-007 and PROMO-005 – Core draw engine.
Adjustable
Flexible picks you can tweak based on meta or preference.
A2-154 – Another sustain option. With A3-147 boosting HP and low Retreats, healing back to full becomes more possible.
Optional
Cards that can be cut without hurting core consistency.
PROMO-006 – One of the best hand dump cards—disrupts PROMO-006, A2-155, the mirror, and Stage 2 setups.
Situational
Techs that only matter in specific matchups.
A1-223 – Takes out A3-147 targets A2b-007 can’t reach—like A2-110.
A2b-071 – Pushes A2b-007 to 150, one-shotting threats like A2-110, A2a-071, and A2a-047.
A3-147 – High chance your starter gets a Tool—helps vs. early A2b-008 KOs and gives all three Stage 2s higher HP.
Final Thoughts
What makes this deck stand out is how well-rounded it is. Against EX decks, A2b-007 trades efficiently for just 2 Energy, while A3-012 secures clean knockouts. Against non-EX decks, high HP, constant healing, and smart retreating let you win through sheer longevity.
With consistent early searching, solid two-stage pressure, and tools like A3-147, this list plays a patient game — and it wins because most decks can’t keep up with that.
You can also check out our other guides for more insights! With the ranked format here, now is the perfect time to master these strategies, climb the leaderboard, and dominate matchups!
