Check out the best Pokémon TCG Pocket decks for the Eevee Grove (A3b) expansion! Each deck comes with a description and a full guide where available. In addition, check out our meta reports for our analysis on the best performing decks of the week.
Table of Contents
- Expansion: Eevee Grove (A3b)
- Updated: June 30, 2025
| Tier | Deck |
|---|---|
| S Tier | 🔵🟣 Sylveon ex Greninja 🆕 |
| S Tier | 🔴 Flareon ex Turtonator 🆕 |
| S Tier | 🟡 Silvally Oricorio |
| S Tier | ⚫ Darkrai ex Giratina 🔼 |
| A Tier | 🟡 Magnezone Shiinotic 🔼 |
| A Tier | ⚪️ Shiinotic Solgaleo ex 🔽 |
| A Tier | 🟡🟣 Magnezone Sylveon ex🆕 |
| A Tier | 🟤 Silvally Rampardos 🔼 |
| A Tier | 🔴 Charizard Sylveon ex 🆕 |
| A Tier | ⚫ Guzzlord ex Nihilego 🔽 |
| A Tier | 🔴 Silvally Charizard 🔽 |
| A Tier | 🟢 Buzzwole ex Celesteela 🔽 |
| B Tier | 🔴 Incineroar ex Sylveon ex 🆕 |
| B Tier | 🔵 Slurpuff Alcremie 🆕 |
| B Tier | 🔵 Primarina ex Primarina 🆕 |
S Tier
Sylveon ex Greninja
You want to set up A3b-055 and evolve into A3b-034 early to draw cards and then assemble A1-089 as fast as possible to start using its Ability to deal 20 damage every turn. You will try to draw most of your cards right away and deal a lot of damage with A1-089 or A2b-035.
Flareon Turtonator
The deck operates by ideally starting with A3-037 and using A3-150 to gain Energy to use its attack. Since its attack discards Energy, this lets A3b-009 get Energy from the discard pile to fuel itself, having A3b-009 ready to attack by the time A3-037 goes down.
Silvally Oricorio
Going second: Ideally start with A3a-060, evolve into A3a-061, and start swinging for 100 damage on Turn 2 by simply playing a Supporter.
Going first: Lead with A3a-021—its Ability gives you a free Energy when played, and with one manual attachment, it can attack by Turn 2. Even if you don’t start with it, A2-154 can transfer that Energy to your Active Pokémon, letting A3a-061 or A3-066 attack as early as your second turn.
Giratina ex Darkrai ex
The deck sets up two staggering win conditions by fully charging A2b-035 with its Ability and manually attaching to A2-110. With only Darkness Energy, A2b-035 powers itself while A2-110 chips away each turn — once both are online, the pressure becomes overwhelming. This version uses A3a-042 to boost the deck’s chip damage potential. With A3-146 adding 20 damage per turn and A2-110’s pings stacking on top, you’re looking at 40 damage a turn before your main attacker even swings.
A Tier
Magnezone Shiinotic
The core idea is to use A3a-027 to search out pieces for A2-053 and A3-066, who serve as your main attackers. You evolve from A2-051 into A1-098, then into Magnezone, which self-charges using Lightning Energy.
Once set up, Magnezone becomes a massive threat, able to dish out consistent damage turn after turn without running out of Energy—unless your opponent manages to knock it out directly.
Shiinotic Solgaleo ex
This deck runs on a hyper-consistent setup engine, with A3a-027 chaining search after search to assemble your A3-122 line. The goal is to get A3-122 into play as early as possible—ideally by Turn 2—and start dealing 120 damage every turn. We run only Metal Energy, since A3-122 is your sole attacker and A3a-027’s attack only requires Colorless.
Magnezone Sylveon ex
Using Psychic and Lightning energy the core idea is to search out pieces for A2-053, who serve as your main attackers using A3b-055 and A3b-034 to accelerate drawing through the rest of your deck. You evolve from A2-051 into A1-098, then into A2-053, which self-charges using Lightning Energy.
Once set up, A2-053 becomes a massive threat, able to dish out consistent damage turn after turn without running out of Energy—unless your opponent manages to knock it out directly.
Silvally Rampardos
Since A3a-060 is your only Basic, you’ll always start with it and evolve into A3a-061 to deal 100 per turn as long as you play a Supporter. A2-089 hits for 130 but takes 50 recoil, so it’s best used as a finisher alongside Silvally.
Charizard Sylveon ex
Using only Fire energy, the goal is to evolve A2b-010 as fast as possible, either using Eevee and A3b-034 to draw cards and get into A2b-010 pieces, letting A2b-010 use Stoke to generate Energy on its own to use for Steam Artillery.
Guzzlord ex Nihelego
A3a-042 is your ideal starter to start spreading Poison early. If you open with A3a-043 or A3a-062, use A3a-062’s ability to pivot into Nihilego. From there, build up Guzzlord to disrupt with Grindcore or hit hard with Tyrannical Hole.
Silvally Charizard
As for the gameplan—it depends on your opener. If you start with A2b-008 and have A3-144 ready, you can evolve quickly into A2b-010, which is ideal for early pressure. But most of the time, you’ll prefer to open with A3a-060, evolve into A3a-061, and start swinging for 100 damage by Turn 2. From there, A2b-010 becomes your late-game sweeper, letting you finish off whatever A3a-061 has softened up.
Buzzwole ex Celesteela
The game plan usually starts with A3a-007 or A3a-008, chipping away while you set up A3a-006 to swing with Big Beat for 120 damage. A3a-069 helps accelerate this if needed. Once you’ve attacked, you’ll typically switch out A3a-006 with A3a-062, then retreat back to A3a-006 to attack again. A3a-062 also gives you the flexibility to switch out itself or A3a-006 if you open with them, letting you pivot cleanly into A3a-007 early on.
B Tier
Incineroar ex Sylveon ex
Using only Fire energy, the goal is to evolve into A3-033 as fast as you can and use A3b-068’s 30 damage if you’re looking to one-shot—even A3-033’s Fire Fang can deal 80 damage, one-shotting something like A3a-060. With the help of A3b-034, you’re also drawing a lot of cards to speed up the A3-033 gameplan.
Slurpuff Alcremie
Using Water Energy for A2a-072. The goal is to attack with Sweets Relay as much as possible with A3b-031, A3b-032, or A3b-036 and then deal huge damage with A3b-037.
Primarina ex Primarina
The goal is to evolve A3-046 into A3b-024 or A3-048 as your main attackers that can also sustain as well.
Tier Explanation
To create this Meta Tier list, I used data from tournaments and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.
The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' preferences.
S Tier: The top performers and most represented decks in the meta. They have good matchups in the current meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.
A Tier: Popular Meta decks that have solid matchup tables. Tier 2 decks can rival Tier 1 decks in performance, but may have weaknesses and less representation, holding them back from joining Tier 1.
B Tier: Comprising less popular decks or those experiencing a decline in performance, Tier 3 includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.
C Tier: The less popular off-meta decks or have fallen out of the meta. They might still show up in tournament top cuts but are less likely to perform against the top meta decks.





