Table of Contents
- Expansion: Wisdom of Sea and Sky (A4)
- Updated: August 21, 2025
| Tier | Deck |
|---|---|
| S Tier | 🟣 Espeon ex Sylveon ex 🔼 |
| S Tier | 🟢 Buzzwole ex Celesteela 🔼 |
| S Tier | ⚫ Darkrai ex Giratina ex 🔽 |
| A Tier | 🟡 Arceus Oricorio Pichu 🔼 |
| A Tier | 🟡 Silvally Oricorio Pichu 🔼 |
| A Tier | 🟡 Silvally Oricorio Zeraora🔼 |
| A Tier | ⚫ Guzzlord ex Naganadel 🔽 |
| A Tier | 🟡 Tapu Koko ex Arceus ex 🔼 |
| A Tier | 🔴 Flareon ex Eevee 🔼 |
| A Tier | ⚫ Silvally Darkrai ex 🔼 |
| A Tier | 🔴 Leafeon ex Flareon ex Sylveon ex Eevee ex 🔽 |
| A Tier | 🔵🟡 Greninja Oricorio 🆕 |
| A Tier | 🔵🟣 Sylveon ex Greninja 🔼 |
| A Tier | 🔴 Charizard ex Sylveon ex 🔼 |
| B Tier | ⚫ Arceus ex Crobat 🆕 |
| B Tier | 🟤 Donphan Rampardos |
| B Tier | ⚫ Crobat ex Sylveon ex |
S Tier
Espeon ex Sylveon ex
Get A4-083 online as soon as possible and start swinging for 80 with just 2 Energy. Thanks to its healing ability and A2-147, A4-083 is extremely hard to one-shot.
With A3b-034 helping you get set up quickly, and Supporters, you can consistently take control of the game.
Buzzwole ex
The game plan usually starts with A3a-007 or A3a-008, chipping away while you set up A3a-006 to swing with Big Beat for 120 damage. A3a-069 helps accelerate this if needed. Once you’ve attacked, you’ll typically switch out A3a-006 with A3a-062, then retreat back to A3a-006 to attack again. A3a-062 also gives you the flexibility to switch out itself or A3a-006 if you open with them, letting you pivot cleanly into A3a-007 early on.
Giratina ex Darkrai ex
The deck sets up two staggering win conditions by fully charging A2b-035 with its Ability and manually attaching to A2-110. With only Darkness Energy, A2b-035 powers itself while A2-110 chips away each turn — once both are online, the pressure becomes overwhelming.
Arceus ex Oricorio Pichu
A4-066 can start generating energy for any of your Pokémon, even A2a-071. A3a-021 can charge energy on its own at the start, making for a good turn 1 play. A3-066 serves as your backup option against EX Pokémon, while A2a-071 is your main damage dealer.
A Tier
Silvally Oricorio Pichu
Start with A4-066 and give Energy to A3a-060 or A3-066, which will then be able to attack next turn since you can retreat A4-066 for free.
Silvally Oricorio Zeraora
Going second: Ideally start with A3a-060, evolve into A3a-061, and start swinging for 100 damage on Turn 2 by simply playing a Supporter.
Going first: Lead with A3a-021—its Ability gives you a free Energy when played, and with one manual attachment, it can attack by Turn 2. Even if you don’t start with it, A2-154 can transfer that Energy to your Active Pokémon, letting A3a-061 or A3-066 attack as early as your second turn.
Guzzlord ex Naganadel
A3a-044 is your ideal starter, then evolve into A3a-045 to deal damage and apply Poison right away. With the help of A3a-042's ability, you can increase the damage from Poison. A3a-043 serves as your backup damage dealer or Energy removal option when needed.
Tapu Koko ex Arceus ex
Ideally start with A3a-021 or A3a-019 to gain Energy early for attacking. With A3a-065, you can transfer Energy to A3-066 or A2a-071, letting them attack with fewer Energy attachments. A3-066 is your key answer for fighting against EX threats.
Flareon ex Eevee
Only using Fire Energy. You try to evolve into A3b-009 right away as your main damage dealer. A4-032 can provide energy for Flareon ex or A1a-019. A3a-061 is an additional draw option to make the deck more consistent.
Silvally Darkrai ex
Only using Dark Energy. The deck either wants to charge A3a-060 into A3a-061 with A4-066 or A4-032, letting it attack the next turn right away, or can also charge A2-110. Darkrai can also serve as another damage source alongside Silvally.
Leafeon ex Flareon ex Sylveon ex Eevee ex
Even though there are multiple Energy types on your Pokémon, you’ll actually only use Fire Energy here, since A3b-009 is your main damage dealer. A2a-010’s ability can provide itself a Grass Energy, and it only needs one Grass Energy to attack. Ideally, you’ll charge up A2a-010 early to weaken opponents, then use A3b-009 as your finisher.
Greninja Oricorio
Running Water and Lightning energy, you try to assemble A1-089 to start hitting with its ability. A3b-034 is used to accelerate draws, A3-066 as your hitter and wall against EX decks, while A2b-035 can serve as another option as a damage hitter.
Sylveon ex Greninja
You want to set up A3b-055 and evolve into A3b-034 early to draw cards and then assemble A1-089 as fast as possible to start using its Ability to deal 20 damage every turn. You will try to draw most of your cards right away and deal a lot of damage with A1-089 or A2b-035.
Charizard Sylveon ex
Using only Fire energy, the goal is to evolve A2b-010 as fast as possible, either using Eevee and A3b-034 to draw cards and get into A2b-010 pieces, letting A2b-010 use Stoke to generate Energy on its own to use for Steam Artillery.
B Tier
Arceus ex Crobat
Running only Darkness energy, you can start with A4-032 and charge a A4-034 or A2a-071 while A2a-071 is your main damage dealer. You evolve A4-107 into A2a-050 to either hit with it or deal damage through its ability from the bench.
Donphan ex Rampardos
Since A4-099 is your only Basic, you’ll always start with it and then evolve into A4-100, your primary damage dealer, while you evolve A2-144 into A2-089 as a backup damage option if needed.
Crobat ex Sylveon ex
We are only playing Dark Energy since we want A4-109 and A2-110 online at all times. A3b-034 will mostly be used for its draw. Evolve into A4-109 as your main attacker. Use A4-134 and A3b-034 for draw, with A2-110 as additional damage or backup if needed.
Tier Explanation
To create this Meta Tier list, I used data from tournaments and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.
The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' preferences.
S Tier: The top performers and most represented decks in the meta. They have good matchups in the current meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.
A Tier: Popular Meta decks that have solid matchup tables. Tier 2 decks can rival Tier 1 decks in performance, but may have weaknesses and less representation, holding them back from joining Tier 1.
B Tier: Comprising less popular decks or those experiencing a decline in performance, Tier 3 includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.
C Tier: The less popular off-meta decks or have fallen out of the meta. They might still show up in tournament top cuts but are less likely to perform against the top meta decks.





